Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark. Ooze Defense Your spellslime familiar is easy to hit, but it lacks weak points. Each companion type has its own statistics. If it misses, it releases the creature. Source PRG2:APG. Source PRG2:APG, Touch Telepathy: Your familiar can telepathically communicate with you via touch. I believe RAI is that you never need to roll to command an animal companion. Benefit: As a standard action, you can use one of your daily uses of channel energy in an attempt to control animals within 30 feet. If your companion dies, you can spend a week of downtime to replace it at no cost. (2nd) Call of the Wild (pf2-cr-134) – Druid Feat. Its proficiency ranks for saving throws and Perception increase to master. To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. Until the start of your next turn, if you hit and deal damage to a creature in your ape’s reach, the creature becomes frightened 1. Source PRG2:APG. Command the animal companion or use that action yourself? The DC of the Fortitude save is 12 (or 14, if the vulture is a specialized animal companion) + your level + the vulture’s Constitution modifier. The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). Your companion is a black, grizzly, polar, or other type of bear. Support Benefit Your bear mauls your enemies when you create an opening. It takes no damage when it succeeds at that type of save; this doesnât prevent effects other than damage. The target of the shark’s Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion). It must have the manual dexterity ability to select this. Requirements The shark hit with a jaws Strike on its most recent action this turn. Increase its proficiency rank in Athletics to expert and its proficiency rank in barding to expert. Source PRG2:APG. The following are the base statistics for a young animal companion, the first animal companion most characters get. We are expressly prohibited from charging you to use or access this content. Its proficiency ranks for saving throws and Perception increase to master. Spellcasting: Choose a spell in your repertoire or that you prepared today that is at least 5 levels lower than your highest-level spell slot. Cantrip Connection: You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it. Your animal companion supports you. Your familiarâs save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Down (DC 15): The animal breaks off from combat or otherwise backs down. Melee [one-action] hoof (agile), Damage 1d6 bludgeoning. Support Benefit Your crocodile clamps its jaws on your foe, refusing to let go. If an animal knows an activity, such as a horse’s Gallop , you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity’s number of actions. Str +2, Dex +2, Con +2, Int –4, Wis +2, Cha +0; Hit Points 6. If it is carrying a rider, the animal companion can use only its land Speed, and it can’t move and Support you on the same turn. You must be able to prepare cantrips or add them to your repertoire to select this. Requirements The badger isn’t fatigued or raging. It gains the deny advantage ability, so it isn’t flat-footed to hidden, undetected, or flanking creatures unless such a creature’s level is greater than yours. Specialized animal companions are more intelligent and engage in more complex behaviors. Its proficiency rank in Survival increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1. Increase its proficiency ranks in Acrobatics and unarmored defense to expert. The animal is permanently helpful to you, unless you do something egregious to break your bond. However, if your companion has the mount special ability, itâs especially suited for riding and ignores both of these restrictions. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion. The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. Each companion type has its own statistics. Pastebin.com is the number one paste tool since 2002. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, a megafauna companion instead can choose to become a savage or indomitable companion. Familiars are mystically bonded creatures tied to your magic. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). I will use the color coding scheme which has become common among Pathfinder build handbooks. Until the start of your next turn, any creature your snake threatens canât use reactions triggered by your actions unless its level is higher than yours. You channel energy to get animals to do your bidding. After it has stopped raging, it can’t use Badger Rage again for 1 minute. Your companion joins the fray with graceful leaps and dives. Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1. It is immune to critical hits and precision damage, but its AC is only 10 + your level (instead of an AC equal to yours). Lifelink: If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. The heading for each entry provides the skill’s name, with that skill’s key ability in parentheses. While raging, the badger is affected in the following ways. Melee [one-action] tail, Damage 1d6 bludgeoning, Ability Scores Str +2, Dex +1, Con +2, Int –4, Wis +1, Cha +2. Red: Bad, useless options, or options which are extremely situational. Special: You can apply this boon multiple times to the same character. Fast Movement: Increase one of the familiarâs Speeds from 25 feet to 40 feet. Str +3, Dex +3, Con +1, Int –4, Wis +1, Cha +0, Speed 20 feet, climb 20 feet, swim 20 feet. You gain an additional batch of infused reagents. Its attacks count as magical for the purpose of ignoring resistances. You must supply the poison and instill it into this reservoir using two consecutive Interact actions. List 1: aberration, animal, beast, construct, dragon, elemental, fiend, undead. Your companion is a crocodile or a similar crocodilian reptile, such as an alligator or caiman. Elf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe Human: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana The scorpion holds its foe in place with its pincers in order to sting it. Extra Reagents: Your familiar grows extra infused reagents on or in its body. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. You must be able to prepare cantrips or add them to your repertoire to select this. Until the start of your next turn, if you hit and deal damage to a creature your badger threatens, the target can’t use a Step action (unless it can Step through difficult terrain) until it moves from its current position. Cantrip Connection: You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but canât otherwise change it. Damage Avoidance: Choose one type of save. Familiars are mystically bonded creatures tied to your magic. If you do, you take all the damage and your familiar takes none. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. You can have only one animal companion at a time. Innate Surge: Once per day, you can draw upon your familiar’s innate magic to replenish your own. Your animal companion uses your level to determine its proficiency bonuses. Its unarmed attacks ignore half an object’s Hardness. The cat Strides and then Strikes. Check out our other SRD sites! Can’t Walk Your aeon wyrd has no land Speed. The bear makes another claw Strike against the same target. D This skill action can be used only during downtime.E This skill action is used during exploration. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and … Druid. Source PRG2:APG. Extra Reagents: Your familiar grows extra infused reagents on or in its body. Requirements The animal companionâs last action was a successful jaws Strike. Outsiders like celestials and demons typically speak Common, but if you want to command things like elementals you may want to invest a few skill ranks in Linguistics. Melee [one-action] jaws, Damage 1d8 piercing, Melee [one-action] claw (agile), Damage 1d6 slashing, Str +2, Dex +2, Con +2, Int –4, Wis +2, Cha +0, Senses low-light vision, scent (imprecise, 30 feet), Speed 25 feet, burrow 10 feet, climb 10 feet. It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question. Its proficiency ranks for Athletics and Intimidation increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3. PF2 is designed to achieve this by reducing gearing (and thereby provide credit enhancement for long term debt) and to attract institutional stable (and cheaper) equity by reallocating (some) project and contractual risk back the public sector. | The Modern Path SRD Set your companion up for support, to gain Flat-footed for future attacks? It doesn’t have or use its own ability modifiers and can never benefit from item bonuses. If your companion dies, you can spend a week of downtime to replace it at no cost. Source PRG2:APG, Resistance: Choose two of the following: acid, cold, electricity, fire, poison, or sonic. It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability. Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1. Spell Battery: You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability. Statistics and abilities not listed in a specific familiar’s stat block (such as modifiers, AC, Hit Points, and so forth) use the normal familiar rules. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn. Your companion is a big cat, such as a leopard or tiger. Its Athletics proficiency increases to master, and its Strength modifier increases by 1. It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks. You gain an additional batch of infused reagents. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn. It must have the manual dexterity ability to select this. Megafauna animal companions are mostly similar to other animal companions of the same category, though they look different, and they have one difference in their upgrade path. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness. | d20PFSRD Each day, you channel your magic into two abilities, which can be either familiar or master abilities. Focused Rejuvenation: When you Refocus, you generate magical energy that heals your familiar. If your shark is nimble or savage, the slashing damage increases to 2d8. Requirements The crocodile has a creature grabbed. Prerequisites: Animal domain, channel energy class feature. You must have Quick Alchemy, and your familiar must be in your space. For an animal companion, you Command an Animal; for a minion that’s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal … Source PRG2:APG, Valet: You can command your familiar to deliver you items more efficiently. The wolf automatically knocks the target of its jaws Strike prone. The bird Flies and makes a talon Strike at any point along the way. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way. Alternatively, you can command the animal to defend a specific other character. G This is a general skill action.Skill Descriptions. If it doesnât reach the target to touch it this turn, the spell has no effect. You can cast one innate spell gained from an ancestry feat that you have already cast today. Once you’ve selected a specific familiar, you can’t change it without losing your familiar— this uses the same rules as if your familiar had died. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Support Benefit Your wolf tears tendons with each opening. The species of animal you choose is called your companionâs type. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. Your companion races. It also learns the advanced maneuver for its type. Spell Delivery: If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. Your familiar must have the manual dexterity and speech abilities to select this. This site may earn affiliate commissions from the links on this page. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. Support Benefit Your badger digs around your foeâs position, interfering with its footing. Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have. This has the same cost and requirement as if you used it. You can use speak with animals once per day as a spell-like ability. Manual Dexterity: It can use up to two of its limbs as if they were hands to use manipulate actions. A specific familiar has several traits and abilities, as listed in their stat block. This otherwise uses the effects of tree shape. Your companion is a wolf or other canine creature, such as a dog. Melee hoof (agile), Damage 1d6 bludgeoning. You must have a homunculus familiar to select this ability. Archetype feats you gain in place of a class feat are called archetype class feats. Frequency once per hour Trigger A creature adjacent to the vulture is reduced to 0 Hit Points. Source PRG2:APG, Toolbearer: Your familiar can carry a set of tools of up to light Bulk. Special Your vulture gains a +1 status bonus to all saves against disease, and if it rolls a success on a save against a disease, the result is a critical success instead. You gain the aeon stone’s benefits without needing to use one of your investiture slots for the day, and you also gain the aeon stone’s resonant power, without interfering with any wayfinder you invest. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. Speed 30 feet Special The scorpion’s stinger attack deals an additional 1d4 poison damage or 2d4 poison damage if the scorpion is a specialized companion. Melee claw (agile, finesse), Damage 1d4 slashing. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities. Burrower: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Granted Abilities amphibious, darkvision, flier, manual dexterity, speech, touch telepathy. Your familiar has 5 Hit Points for each of your levels. Your companion is a walking tree, a cousin of the great arboreal wardens and regents. My unfinished guide to Command an Animal/Animal Companions can be found here: RealSorceror's PF2 Animal Guide. Your companion is a particularly large bat, such as a giant bat. Requirements The snake has a smaller creature grabbed. At 20th level, the character’s animal companion is a paragon of its kind—a hero and legend in its own right. My unfinished guide to command an animal companion new action your companion is Medium or smaller, it canât badger. Its proficiency rank for unarmored defense to expert and its Strength, Dexterity, and.... 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